I didn`t see anyone in my group “all paper commons and only paper commons are legal/MTGO banlist, as indicated in the box”. Based on this evidence, I think the chasm should not exist in Pauper (whether it is not printed or banned – it does not matter). I say: If there is a big tournament with a big prize pool and the chasm is legal, I would play a deck with a chasm, I would place myself high in the tournament, win prizes and let my results prove in this case that the chasm is a problem. But if it`s just a local store or a smaller tournament with no big prizes, I wouldn`t play Sinkhole; I prefer to help promote the local poor community. It is not as bad as you have described. Playing a T2 chasm in the game is worse than starting only two turns in advance: you have to spend a card and all your available T2 mana to destroy this land, so you can`t do anything else with this turn. It`s a bit like playing Timewalk in Turn 2. You will get an additional country and map, which will not always be upside down. High walls, a sturdy keep, a strong garrison. They made no difference.
In a few moments, the city was lost. Look at other colors: In black, you have Duress, which a sinkhole could catch – as long as it is not covered by the top (a small chance, but still a non-zero chance) – and as long as your opponent does not have two sinkholes. White has mana tithes, but it`s just as problematic as Force Spike for obvious reasons. Green has [[crop rotation]], which is a very good response to a chasm. Also, in Paper Pauper, there`s [[Avoid Fate]], so that`s one thing, I think. Probably a handful of other solutions too. However, not all of these cards are cards that want to play decks in these costumes, none of them will work when you play a Tapland Round 1, and all of them require you to draw the answer in Round 1 to answer this chasm in Round 2. This further increases the varianza aspect of the chasm, because we are now talking about a percentage of games where the chasm comes and the answer does not come. And how often do you think about the answer? And if you think, you lose cards – the existence of Sinkhole now creates a card advantage before move 0. I thought about playing a mono-noir control land destruction variant, and I was told that making a chasm is considered a kind of “tail movement”. It`s not forbidden and we have many other competitive decks and players in our area.
I have plenty of other options in black to be sure, but is Sinkhole too good to play? I`m here to be competitive, but I don`t want to be the type to chase people away with a deck that isn`t fun to play against. “The young Vitima roared towards the cosmos and dared to punish her pride! Well, it caught their attention, as you can see. – Iskene, Kannah Storyteller This is wrong in two ways. First, the costs and effects of mana are not balanced. And it is very expensive to become an MBC staple. The problem with Sinkhole is that the games against him are completely different in the game than the games against him in the draw. This makes the “first come” very important, which increases the influence of variance on the game, as it depends on who wins the dice roll. Then there`s also the variance of “Do you have the Turn 2 chasm or not?” Because it further divides the games into something that isn`t also a functional draw, but these are essentially two possible openings that are always determined only by luck. cc-card-invertible Sell your cards easily with CardConduit. Get 10% off with the code GOLDFISH!.
We cannot have a chasm when a lot of our land is ETB developed land. “What does not bring is consumed.” – Ayli, High Priestess of Mana Tithing of the Eternal Pilgrims – (G) (MC)Spell Pierce – (G) (MC)Envelope – (G) (MC)Strength Tip – (G) (MC)Avoiding Fate – (G) (MC)Disrupt – (G) (MC)Crop rotation – (G) (MC)[[Card Name]] Yes, the chasm is not hard enough for the poor and should be banned. I mean, how are you going to blow up my land if I bounce it off Kor Skyfisher or another hard one every turn? I forgot it was common at all, we just mimic the MTGO format in my local scene. There`s the problem of cost, and as /u/i-n-s puts it, “But if it`s just a local store or a smaller tournament with no big prizes, I wouldn`t play Sinkhole; I would prefer to help promote the local community of the poor. Maybe play it on a buffet and compete with people playing tide or other hard-fought decks. One problem with the poor on paper is that people generally underestimate the performance level of the poor and think that their random game, which they go through together from most standard commons, is fine. In order for someone to stop a Round 2 chasm in the game, they have to cast a 0-1 mana spell or play something like Lotus Petal/a spirit guide to interact with them. The latter means only 2 to 1 (in most cases) and also the loss of a source of mana. So it`s not really a viable solution. This limits the options to 0-1 mana spells. Well, Daze is real, and it`s played Delver – but if you stun a chasm on your first round, you`ll always be two drops behind.
That is not a solution.